Monthly Archives: November 2013

CL :: Animation :: Nessy

Meet Nessy.

Nessy is tired of a life of solitude in the depths of Loch Ness, so she turns to SeaHarmony to find a companion. Will she find her match?

Nessy is part the first assignment for Comm Lab Animation. Nessy and Cawrl were both modeled with paper and animated in front of a green screen. I designed all the scenes and characters with Rhino and used a mechanized vinyl cutter to cut out the flattened meshes to produced faceted characters. Scenese were designed in Rhino and well and post-produced with Photoshop.

CL :: V/S :: POWER

Are you sick of feeling like you have no control over your life? Well, sit your powerless ass down and watch this feature that will teach you claim the power that you seek through controlling your impulses, your image, and manipulating others. Delicious.

IPC – Final Project Planning

I’m very interested in the idea of using physical objects to sculpt and shape space in a virtual environment  … and vica versa. For my final project I will be exploring the concept and practicality of using a physical object as the base building block for a digital sculpture.

For this experiment, the base building block will be the voxel; a three dimensional pixel.

A wireless cube will be used to control the orientation and placement of a voxel inside a Processing sketch. When the position is set, the user can “drop” the voxel into place, Tetris style, then add another voxel. This method can be repeated to create a 3D sculpture.

System Diagram04

bill of materials

(1) triple axis accelerometer and gyro breakout - MPU-6050 :: $39.95

(1) soft foam cube :: $10.00

(1) lithium-ion batter (3.7v) :: $5.95

(2) xBee radio modules :: $22.95/each :: $45.90

(2) xBee radio adapters :: $10.00/each :: $20.00

(1) a small microcontroller :: Adafruit Trinket or Adafruit Gemma :: $7.95

Approximate Total Cost :: $130.00

Project Timeline

Week of 11/17

  • Order materials – allow 3-5 days for delivery
  • Prototype the hardwired circuit with borrowed materials
  • Begin development of processing environment for 3D objects
  • Mockup sizes for voxel with blue foam

Week of 11/24

  • Materials arrive
  • Continue development of processing 3D environment
  • Begin user testing
  • Refine design of enclosure

Week of 12/1 through 12/5

  • Final enclosure completion
  • Final assembly of physical interface circuitry
  • Completion of sculpting environment via Processing

IPC – HBridge Lab

An H-Bridge controls the direction of voltage through a portion of a circuit by providing two different directional paths through which the current can flow. This is helpful for controlling the direction that a DC motor rotates, among other things. In this lab, a push button was used to send a digital signal to an Arduino which then sent a signal to the H-bridge telling it which path to open or close. When the button is pressed, the H-Bridge flips orientation, and switches the direction of current flowing through the motor. Good times!


ICM – Final Project Proposal

A few years ago around the holidays, I was visiting my grandmother in St. Louis. 

Bored, I started flipping through some books she had laying around. One of them was filled with newspaper clippings, old (really old) photographs, hand written notes, and various birth and death certificates; the earliest of them dating back to the late 1800′s. It dawned on me, that I was looking at the only comprehensive and qualitative record of my maternal blood line. For the next several hours I sat down with my grandmother and listened to her tell me stories about my dead ancestors. 

My ahistorical world was suddenly disrupted by the wonderful realization that my personal circumstances had been (in part) shaped by the actions of others who had come long before me.

A few of the accounts told of my mostly Polish and Dutch ancestors living in squalor, and getting into bloody skirmishes with Native Americans. I realized that traditional family trees are missing a critical layer of information: geography. Geography sets the stage for political dissent, religious subscription, territorial disputes, language, skin color, and many other elements that form our personal identities. I think it’s important to confront the full spectrum of these issues of identity not just so that we can better understand our own history, but so that we might see our connections to others and empathize with the circumstances that history and geography have placed them in.

For my ICM final, I want to explore the idea of the geographic family tree through an investigation of my own family tree overlaid on a world map with an interactive timeline. This is more of an initial test of concept that I would like to develop further into the future. This interface could conceivably be rolled out to an interactive web interface and database to open up the interaction to others.

Below are some of my initial concept images for the project.

01-02 02-02 03-02 04-02 05-02

P.Comp — Thoughts on a Final Project

I’m very interested in the idea of using physical objects to sculpt and shape space in a virtual environment … and vica versa. For my final project I would like to explore the idea of using a physical object the base building block for a digital sculpture.

The base building block will be the voxel … a three dimensional pixel. Using a gyroscope, an LED array, a potentiometer, and a simple button I will attempt to control placement and voxel color in processing based on physical manipulation of an acrylic cube. Hopefully this little storyboard helps elucidate the idea.

photo (1)


This is how I think it could work.
1. The gyroscope or accelerometer orients the voxel in space both physically and on the screen.
2. A potentiometer controls the hue of light that is emitted from cube’s internal LED array.
3. When the user is ready to set the position of the voxel on screen, they press the button which fixes the voxel’s position and moves onto the next one.

This interaction would serve as the first part in a series of other explorations with the aim of generating interactive clay.